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AR, great and terrible war. Planets bathed in the fires of a thousand battles. Stars crushed beneath the weight of the horrific eldritch energies both arcane and chemical. The royal dragon Houses refused all diplomacy, preferring instead to massacre one another. Ships, hundreds of thousands of ships, clashing in battle in the great Vacuum of space, their reasons for fighting having been long forgotten.

So it was, for over two hundred years. The Ancient lords of the grand Houses would never rest until they had destroyed their opponents. Then, after two centuries of endless conflict, two Houses, joined in battle under the Golden Flag of Qesemet, unleashed the most devastating power the galaxy had seen. The Ancients ripped a hole in time and space, leaving a Rift that consumed all in its wake. They knew, then, that their war had gone too far.

The Ancient ones, the dragons of the royal Houses, formed a truce. A contract was brokered, and an uneasy peace fell over the known galaxy like a shroud. The contract bestowed upon each House one thousand years of rulership, to reign over the new Dragon Empire however each one saw fit.

That was over five thousand years ago. Since then, the galaxy has seen its prosperity under the benevolent rulership of the metallic dragons of Qesemet, the Golden Kingdom. Now, the galaxy is forty years into the rule of the first of the chromatic dragons, and the Ancient and sadistic red wyrm Mezzenbone sits as the current emperor.


What Is Dragonstar?

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RAGONSTAR was a campaign setting first published by Fantasy Flight Games for Dungeons and Dragons 3rd Edition. It combined elements of classic Dungeons and Dragons with the Space Opera genre, essentially resulting in what some people called “Star Wars for D&D.”

“Clerics believe that the gods have seeded the universe with life throughout its long history. In the oldest galaxies, millions of light years from the Empire, uncounted civilizations may have blossomed and died billions of years before the stars and planets of imperial space coalesced from interstellar matter. Most stars in imperial space are no more than 10 billion years old, and life appeared in this region of the galaxy only 5 billion years ago. Once the gods had seeded these worlds with life, they waited patiently across eons for it to grow and develop, always guided by their divine hands.

“Once the gods had created fertile homes for their children, they created them in their own images and populated these nascent worlds with the offspring of their imaginations. The sentient races were scattered among the stars and the living worlds spinning in orbit around them, each destined to know their gods and discover their fate in their own ways.

“Throughout the galaxy, the children of the gods shared common forms. The same races— — elves, dwarves, gnomes, halflings, humans, orcs, and many others — —were born to countless worlds. These races also shared common gifts of language and culture that allowed them to experience their worlds and express that experience in the same voices. Throughout the galaxy, these races offered the same prayers to the gods, sang the same songs in celebration of life, and told the same stories. Details of dialect and culture were different from nation to nation and world to world, but at their roots they were the same. The gods knew that their children would eventually reach for the stars and find each other across the vast gulf of space. When they did, they would know each other by their kindred forms and common tongues.”

~Excerpt from Guide to the Galaxy

Over nearly ten thousand years of space exploration, political bodies rose and fell. It was only when the dragons, the most long-lived and powerful creatures in the known galaxy, rose to power that a cohesive government stabilized. For over five thousand years, The Dragon Empire has been ruled by the Houses of royal dragons. The Timeline of Galactic Events details the dawn of space travel and the subsequent rise of the Dragon Empire.


Why Did This Setting Need an Update?

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ET’S face it. Wizards of the Coast is no longer publishing material for Dungeons and Dragons 3.5, and that makes a lot of people (myself included) very sad. D&D 3.5 was my first roleplaying system, and it had veritable mountains of books published for use. But, alas, 3.5 is no more. Luckily, Paizo heard people like me, and released Pathfinder — or, as some people call it, Dungeons and Dragons 3.75. It is, in my opinion, a superior system to D&D 4th Edition, and has a huge advantage in that it can include most alternative options featured in 3.5.

With this in mind, I began to update this campaign setting to the Pathfinder ruleset. Why? Because I love them both so much, and I thought they would make a great couple.

In this wiki, I have updated all of the original rules published by Fantasy Flight Games to work with the new Pathfinder system. Most changes were mechanical, some were for flavor, and a few were from my own imagination. However, since most of the work was already done for me, I simply kept most of the original published information. I take very little credit for any of the content herein — most of it was not original. I simply “repackaged” it all to suit the new system.

Path of the Dragonstar

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